2024
IF||ELSE
Interactive Installation
on the Comparison of Fate and Computer Code
If//Else* is an interactive multimedia space where ancient mythology’s ideas of predestined fate intertwine with the logic of computer code. The title refers to a construction in the Python programming language: if (IF) a condition is met, the event follows one path; otherwise (ELSE), an alternative branch is triggered. This structure serves as a metaphor for fate—woven from chaotic threads by ancient weavers (Moirae, Norns)—where humans are either endlessly looping within a predetermined cycle or searching for an exit toward free will.
At the core of the project lies a parallel between the archaic concept of fate and the modern understanding of DNA—a genetic “program” inherited from our ancestors, seemingly beyond our control. Participants were invited to literally “rewrite” their fate’s code by weaving a bracelet from threads and beads of various colors. This bracelet was not just a personal keepsake but became part of a collective “code of the place”: its physical pattern was translated into data through computer vision, generating a unique musical score and a visual projection on the walls of an archaic cave.
The space was designed at the intersection of an archaic dwelling of ancient deities of fate and a modern hi-tech laboratory. At the center of the hall stood the "Stone of Fate"—a stylized table with built-in lighting and a webcam. The walls displayed an ever-growing "code chronicle," woven from patterns that participants brought for scanning at the Stone of Fate. Each bracelet made of threads and beads added a new note to the collective melody while simultaneously generating new color patterns on the walls.

A key element of the project was its interactivity. Guests were welcomed by facilitators dressed as the Moirai, who shared the legend of the place and the beings who weave human destinies. They then invited participants to become creators of their own paths. Participants engaged in a special game, where each turn awarded them cards with questions and riddles. By answering them, they earned beads of specific colors linked to their choices. In this way, the "story" of each participant was recorded in the pattern of their bracelet.

Once the bracelets were completed, they were placed on the "Stone of Fate." The built-in webcam scanned the arrangement and colors of the beads. This information served as the "raw material" for generative music algorithms and pattern formation on the walls. Each time, a unique melody played in the space, and projections came to life on the walls, "translating" the woven pattern into visual language—confirming that a new fate had been woven into the collective fabric of the place.
The If//Else* project raises questions about free will and technological determinism. Are we truly capable of changing our "genetic program," or has every decision already been predetermined? Using the metaphor of computer code, we invited participants to reflect: where does the algorithmic chain end, and where does freedom of choice begin? In programming, we clearly see "if—then, else—otherwise," but life rarely offers such clear-cut conditions—everything merges into a tangled web of possibilities.

The artistic value of the project lies in the synthesis of mythology, interactive design, and modern technology. Each participant is not just an observer but a co-author, weaving their own story into the collective fabric and actively transforming the soundscape in real time. Self-organization emerges through the accumulation of hundreds and thousands of "fate codes," layering upon each other and creating an ever-evolving musical and visual environment. The Moirai serve as a kind of "performer," guiding guests through the ritual—from receiving threads and beads to the "sacrificial offering" of the bracelet to the technological altar-scanner.
Made on
Tilda